Friday, June 7, 2019

Dead in Daylight Part Two

Ash

As I left my bus behind and began the last leg of my trek to Lake Whitetree, I thought about how this would be my first time doing field work alone. As an apprentice, I spent most of my early months working with veteran experts and other recently certified archaeologists. It was on one of these group expeditions that I met my love, offering his usual services as an escort to the scholars. But how I could ever have done this before him seemed to escape me just then.

The lake was silent but for the morning bird songs coming from the trees to the west. I had beaten the weekend tourists who tore up the lake during the day and could not have expected anyone else to be there. But for the beacon that researchers had given up on ages ago, the lake was just a lake. It provided water for Blackstone Farm--and possibly some elven settlements on the other side of the border-- as well as the perfect climate for an afternoon playing in the water. In happier times, I would already be dressed down for a swim because Nathan would never have let me get any work done otherwise. But on this still morning alongside the great lake, I was free to focus as much as I possibly could.

The beacon had fallen back to its original place at the bottom of the lake due to years of neglect, but that was of little concern to me. Using a spell scroll I purchased abroad, I was able to part the water long enough to drag the ancient construct back to shore.  There was little to examine in this object-- a massive yellow crystal sealed in a tarnished cylindrical casing made from brass with spindly legs attached to it--that hadn't already been exhaustively covered in my studies, but with fresh eyes, I located a symbol in the etchings that I had been interested in revisiting. When translated from this arcane language that predates modern scripts, this particular symbol was believed to mean "blood"-- a misunderstanding that has led to many researchers cutting themselves open for the sake of knowledge. But looking more closely at it, I realized that the word could also translate to "ash".

Ash was never mentioned in any source that referred to the beacon, so I knew I had to be on to something. But this only led to more questions. Was I supposed to burn something to activate it? Was this a warning of what could happen to those who did? There were many possible ways to interpret the full line as it was translated now.

"Lost in ash, hope is found"

As I pondered this puzzling clue, I would hear a rustling in the tall grass to the east. My heart jumped as I scanned the landscape. Most people who visited the lake did so with the most peaceful of intentions, but I couldn't discount the possibility of an encounter with a wild animal or mischievous fey; no one is more vulnerable to ridgewolf attacks than the traveling scholar. The source of the noise did turn out to be a person, but he still turned out to be a more frightening sight than a hungry beast.

The man had a somewhat average build, but that was about all I could tell you about him because his entire body was covered in various gloves, shrouds, and bandages. The only physical feature of his that remained visible was his cold, lifeless eyes. My mentor, a sai'mul, told me about how her people would always soaked their body in medicinal bandages to keep their skin from rotting but this was different. The cloth that covered this man's body was completely dry and gave off no scent. Apart from that, he walked in lively strides that most sai'mul could never hope to mimic.

He walked right past me toward the beacon I uncovered. He stared at it lying there on the shoreline for a few seconds before looking right at me. The man's eyes seemed to be searching for something in my own, but he soon began to walk away. Clearly, he knew something I needed to about the subject of my studies, and Nathan would never have allowed me to let him get away. Swallowing the fear I felt at his unnerving appearance, I rushed up to him and begged his pardon while I asked him some questions. But his response left me so chilled that I hadn't even noticed him leaving.

"The dead ones cannot speak."

Friday, May 17, 2019

Dead in Daylight Part 1

Grief

The day I completed the education I needed to become an archaeologist was the second happiest day in my life, just barely edged out by the day I met Nathan. As an adventurer, it was only natural for him to cross my path as I exploring an underground temple outside of Beldor. The ruins were said to have been abandoned since the mythical Age Zero, before the gods gave mortals our independence, but that didn't matter to him. I explained that there was likely no treasure to be found, but still he remained, saying that he was there for the thrill of doing something no one else had done before then. I delighted in the irony behind our respective reasons for being there. I went to that temple to learn what people did there in the past while he seemed to have his hopes on setting a standard for future thrill-seekers.

And there were plenty of thrills to be found. These decrepit halls may have predated the technology behind even the most rudimentary of traps, but they also seemed to predate the age-old techniques of competent builders. After roughly have a millennium, there were more holes in the cobblestone floor than there were unbroken stones. We kept each other alive in this crumbling site and developed what modest people would call a deep appreciation for each other and our work. And at the end of it all, I found a treasure trove of previously unknown information about our tightly-controlled ancestors. That was how we became partners, both professionally and intimately.

This was over three years ago now, which left us two years and five months of excitement and discovery. Nathan, the one with the eye for danger, looked out for me and I possessed the knowledge to make sense of all of the places we have been. It was an ideal relationship for someone who struggled to come out of her shell like me and I like to think the context I could place our adventures in kept him alive.

Until it didn't.

Last fall was our last adventure together, across the southern sea atop the legendary Dragon Pillar. After deciphering one of the ancient glyphs that the windlords had recently uncovered, a tornado formed just above us, threatening to throw all of us into the unforgiving blue. I was the first to be picked up by the wind, but Nathan was quick to grab me. It took all of his strength to pull me to safety in the lower chambers, leaving none left for him to save himself when he too lost his footing.

The search party took a week to reach the Pillar and only two more days to give up their mission. Nathan's last act had been to save me from the inherent dangers of my work once again, but it wasn't long before even I was forced to conclude that there was no hope of finding him. I wanted to throw myself into the sea when they broke the news that they were calling off the search, but even then I could hear his voice in my head, assuring me that would be a pointless and disappointing way to die.

One thing was certain, though: after losing the love of my life to such a random calamity, I couldn't keep exposing myself to danger. What if I were to die on my next outing? Wouldn't I only be wasting the life that Nathan gave his own to save? I returned home for the first time in five years and withdrew into myself, leaving the house only to buy provisions once a week. But I could never settle into such an uneventful life for good. To do so would only tarnish the memories we made together. Last month, I decided to get back to work as I had before Nathan came along but with no clue where to begin anew.

So I returned to my old university to reconnect with my colleagues. The well-wishers and sympathetic ears were abound from the moment I set foot in the halls of my former place of learning, which was the last thing I wanted. I went back with the hope of getting back to normal, but everyone insisted on treating me as a fragile thing, just one odd recollection or insensitive statement from a complete breakdown. In hindsight, I wonder if they were right to worry about me, but since I made it through the next few weeks with nothing but a few spots of irritation I suppose we'll never know.

But still, there was only so much I could take. With no one offering me anything to latch on to besides my own misery, I withdrew my original thesis on the broken beacon discovered under Lake Whitetree over thirty years ago and began to examine my own conclusions. After so many years in the field, what I had to say about the beacon and its hypothetical function seemed rather naive. For that reason, I decided that my next project would be to dive further into this unsolved mystery. With my research already completed, I decided that my first step would be to get a closer look at the beacon to see if there was anything I or the many sources I cited in my work had missed.

But what I saw there, rather than illuminating this mystery of the decades, only exposed me to yet another.

Friday, March 29, 2019

The Legend of Prismix

Following the birth of Nidarys, word has begun to spread of yet another god. His existence was previously known exclusively to the second order of the Mages of Destiny and Resta's current royal family, the Baldus family. But in the wake of a great miracle, such news could hardly be contained for much longer. Initially ncovered by the Second Archknight, Lord Prismix has come to be known by the Mages of Destiny as an amalgam of heroes from four separate worlds who share a unique bond. Together they discovered that the four worlds which comprise what would come to be known as the Plane of Doran shared a spiritual link, which allow a person to reincarnate on any world within the plane.

This connection was first discovered by a woman known only as The Scholar. Her first incarnation, who died on a world called Dresnuk, would reincarnate on another world called Sarosed in which she sailed the seas as a mercenary witch. Upon dying once again, she discovered a way to retain her past knowledge. Taking her secret into her next life, she was reincarnated as a seeress on the world of Porvia who traveled the stars only to end her short life on Earth. When she finally came to Comalan she took the form of a spellwarrior who is well known for her longevity, madness, and the legendary bloodline that followed her.

As she began to shape her own reincarnation cycle, the Scholar's grip on her sanity loosened even as she grew in power. As the site of the scholar's most recent life, it fell onto the gods of Comalan to sanction her complete destruction for the good of the sacred realm of Doran in its entirety. But in the weakened state that Geos' rebellion had left the gods in and the wisdom she possessed of worlds that were unfamiliar to them, they were unable to subdue the Scholar. So they turned to an even higher power; the former king of their race. With eyes on each of Doran's four cities-- Fadal, Heaven, The Moonstone Expanse, and Plaisnu-- this unrecognized deity was uniquely suited to oversee the Scholar's movements. With the tiniest hope of unveiling any sentimentality he could take advantage of, he entrusted the footwork that would lead to her downfall to the Scholar's own children.

From Dresnuk, he called upon its greatest mind; a scientist who sought hope for their broken world by reaching past the world's dimensional boundaries. From Sarosed, he called a humble bounty hunter who altered time to steal her brother's greatest achievement out of necessity and, in doing so, saved her world twice. From Earth, he summoned a space captain who bridged a peace between two planets by intertwining his heritage from both. From Comalan, he summoned the legendary Champion of Chaos himself. It was from him that the Mages of Destiny-- his descendants all-- learned what was happening beyond their world.

While nothing is known about their otherworldly journey, the reward that awaited them at the end of it was an ascension the gods never counted on. These four siblings would join together and, with the blessing of Doran's king became a new god-- Prismix.

Nothing is currently known about Prismix's capabilities or proclivities except for one thing: as a being borne of four different dimensions, his presence is not limited to Fadal in the way the other deities' are. He is also a denizen of Heaven, Plaisnu, and the Moonstone Expanse. This fact is why he is hailed as Lord Prismix, the God of Four Worlds. The descendants of Prismix believe, however, that he represents the coming together of four disparate souls and that the power that comes from their unity is a testament to the gifts of diversity.

Monday, March 18, 2019

The Vermilion Collective

The many uncharted lands of  Comalan's southeastern hemisphere have long been speculated to be occupied by uncivilized peoples whose development was suppressed by their perpetual struggle against the elements. These ideas are said to be enforced by the cultural exhibitions of the region's few emigrants, which have proven to be far more alien than even the differences between Mortanis and Midania could compare to. It wasn't until the end of the Second Age when this myth would be dispelled by the unexpected appearance of a naval vessel whose technology was significantly advanced even by Galean standards of the time. The ship flew a red flag and carried a hostile crew, who claimed to be from a nation referred to only as the Vermilion collective upon their capture by the Holy Key Knights. This battle resulted in many casualties on both sides, but their technology was only barely eclipsed by the templars' power.

Following the Archknight Rebellion, Kyle Baldus--the newly crowned king of Resta--received a message that was printed on a red scroll. This letter from the Vermilion Collective explained that their emperor, Julius Hartwell, had led his people in conquest of the vast majority of the southeastern hemisphere. With most of Hydrospace conquered, they had sent out exploratory vessels to establish a foothold out in the wider world. It was one of these vessels that had tested its might against the Restans and lost. After acknowledging the strength of the chosen land, Emperor Hartwell declared war on Resta.

Recently crippled by the bloody civil war they fought to restore the Gods to their seats of honor in Mortanis, the new court of Resta appealed to augurs, bishops, and tacticians alike to assess this threat. The clergy said nothing except that their actions against the templars, devoid as it was of the ritual that the Akisian Empire and Blackstone Order were known for, suggested a godless culture. The seers revealed that any attempts to scry into their future have yielded no visions of the Vermilion Collective. The military speculated that with the vast distance between the two countries, Resta's natural superiority at producing resources, and their long list of allies, the kingdom would be perfectly safe if the Collective decided to invade. So, with no clear idea of the threat they faced, Royal Army Intelligence dispatched spies to the region and focused on rebuilding.

Although they remain fully aware of a hostile presence in the world with technology beyond their understanding, the tentative unease over this declared conflict would fade with the ongoing years of the third age. Scholars and news media have taken to jocularly referring to this as the Empty War. But what information the spies have brought back regularly puts the court on edge. Their technology has been reported to be beyond anything ever witnessed on Mortanis. The mixture of fear and loyalty instilled into the various communities under their rule has slowly turned into hatred against the people of what they disparagingly call the "Gentle North." Finally, a spy who was thought to have been dead when she stopped reporting to the kingdom was revealed by another to have defected to the Collective, giving them access to many of Resta's secrets.

The Vermilion Collective continues to lack any presence in the north to this day, but Resta remains on notice--for when the empire finally makes its move, it will bring with it power that has no discernible counter.

Saturday, March 16, 2019

All Gone

Took you long enough.

I'm sorry. I tried to come as soon as I heard, but the road was snowed in until just this week.

You're really not good at your job, are you?

Mind your tone, boy! I've been balancing eight different investigations since most of the spellwarriors left for the Crusade! I'm doing everything I can for dozens of people at once!

Well, you can just drop this one. You clearly can't do anything for my friends at this point and I'm sure you'll need the time for the seven cases you haven't blown.

I can't do that. Not without confirming exactly what happened.

You want to know what happened? First my friend Mel disappeared, then her brother Merric, and now their mum's gone! Nobody here has any new information for you!

That's what everyone else I've spoken to so far has said, but no less than three people have indicated that you might.

I talked to Miss Miranda right before she left. 

Well, whatever you discussed might be the only information I have to close my report. Let's hear it.

...

Joseph, do you have a moment?

Ma'am, I don't think I can tell you anything else. I tried to stop him, but he wouldn't listen!

It's alright, dear! There's nothing to worry about.

But Mel and Merric--

Are gone forever. But I know where. I'm going to see them soon.

If you're sure about that, don't you think you should tell Sir Rain? 

Actually, I was hoping you could tell him!

Why are you laughing?

I have spent the whole winter praying for that man's success! Now I know he's never going to bring my children to me, but I'm going to see them again anyway! Doesn't that seem funny to you or have I truly lost it?

No, that's funny.

When you see that useless oaf again, tell him that my family doesn't need his help anymore. We're all going to be fine!

That book you showed me said the creature only likes children.

You misunderstood. They prefer children for practical reasons, but giving my children everything they want is what this one is supposed to do.

And they want their mum?

Exactly! It won't be long before they're asking for their friend as well. You'd best be keeping an eye out your window at night.

...

Son, you should  not--

I know! I can't speak for my friends and their mum, but there's something untrustworthy about a creature that tricks people into coming with them.

Has anyone ever told you how smart you are for your age?

I think it would have been better to ask if anyone had ever failed to tell me how smart I am for my age.

I'm serious! You have the instincts of a spellwarrior! I know I might not have been giving you the best impression of our order, but we could use more minds like yours!

Is that an offer to sponsor me for the Academy?

I suppose it is! It's the least I can do after failing your friends.

I shouldn't accept without talking to my family first, but I'm definitely interested.

Happy to hear it! We should go now. If your parents are in agreement, I'd like you to leave with me and start your apprenticeship today.

Why the rush?

I know you don't want to follow the nauveil, but if your friends wish for you to be there, the creature will adamantly pursue you. It can be both patient and persistent. I think it would be best to get you as far away from the nest as possible.

That's right. Well, when you put it that way, I'm most likely going to be joining you.

That would be best. With your friends' last connection to this village safely out of the nauveil's reach all that remains is to tell Sir Merrow what happened to his family. Once we do so, I'll take you to the Academy.

The poor man. To have spent so long fighting to protect his family from the fishmen only to find out they were taken by a fairy?  He's not going to let this go.

He'll be free to look for them on his own once he finishes his  tour and-- as my senior-- he is more than capable of doing so. I'm out of threads to clutch. I have to close the case.

I guess they really are all gone, then.

Wednesday, February 20, 2019

Glimmering in the Snow

You're obviously starting to crack, mate.

I know what I saw! 

And I know what you think you saw was impossible.

She was there!

She was outside your house last night, standing in the snow wearing her night clothes and no shoes? And she was.. glimmering?

That's what I said!

If what you saw was real, it still can't be her! How could anyone survive that?

She was waving to me!

I'm telling you that you are being tricked! Either by your mind or something else! 

Shut up!

Have you told your mother about this?

Of course I did!

What did she say?

Nothing. She just cried.

I guess she finally lost hope. It has been months.

That's not funny!

...

No, it's not.

I know what to do!

You wouldn't--

The next time I see her, I'm going to follow her!

You shouldn't--

I'm going to find out where she's been and bring her home! Then mum will be happy again!

Merric--

Don't tell anyone! Melany's coming home!

Don't be st--

I better go! Mum wants me home by dark!

Just stay--

Bye!

...

Madam, a moment of your time?

What in the world do you want now?

I had some information that you might find useful.

Do you know whether my daughter is well? I doubt you have anything useful to tell me otherwise!

I'm afraid her whereabouts and current status remain a mystery. But I found something that might give you some insight into what happened that night.

That sounds better than nothing. What happened to her.

Take this book. I've earmarked a page that references the creature we think might have taken your daughter. It's called a nauveil. It's a fey with a peculiar symbiotic relationship with people. They lure people to their haunts, then use their magic to placate their victims' every desire in exchange for a steady trickle of their own energy. They seem to prefer children because they are easier to please and usually have a lot longer to live.

How is this supposed to help me right now?

If I'm right, this means that your daughter is well cared for, at the very least. It's not in the creature's best interest to harm the people they take. Beyond never being allowed to leave the nauveil's dwelling, it might feel better to assume that Melany is happy and healthy.

...

I think you should go.

Pardon?

It doesn't sound like you're sure of this. It seems more likely that you have nothing and you're just here to placate me with the most hopeful theory you could find. I may know nothing of your work, but I'm not stupid.

Honestly--

Save it! Every second you spend trying to inflate me with false hope is a distraction from doing your job! I don't care what might be happening to her! Please, just find her!

I am true to my word. I still intend to find her. I just thought you could use some cheerful news.

Sorry, but it didn't help as much as you thought.