Friday, March 29, 2019

The Legend of Prismix

Following the birth of Nidarys, word has begun to spread of yet another god. His existence was previously known exclusively to the second order of the Mages of Destiny and Resta's current royal family, the Baldus family. But in the wake of a great miracle, such news could hardly be contained for much longer. Initially ncovered by the Second Archknight, Lord Prismix has come to be known by the Mages of Destiny as an amalgam of heroes from four separate worlds who share a unique bond. Together they discovered that the four worlds which comprise what would come to be known as the Plane of Doran shared a spiritual link, which allow a person to reincarnate on any world within the plane.

This connection was first discovered by a woman known only as The Scholar. Her first incarnation, who died on a world called Dresnuk, would reincarnate on another world called Sarosed in which she sailed the seas as a mercenary witch. Upon dying once again, she discovered a way to retain her past knowledge. Taking her secret into her next life, she was reincarnated as a seeress on the world of Porvia who traveled the stars only to end her short life on Earth. When she finally came to Comalan she took the form of a spellwarrior who is well known for her longevity, madness, and the legendary bloodline that followed her.

As she began to shape her own reincarnation cycle, the Scholar's grip on her sanity loosened even as she grew in power. As the site of the scholar's most recent life, it fell onto the gods of Comalan to sanction her complete destruction for the good of the sacred realm of Doran in its entirety. But in the weakened state that Geos' rebellion had left the gods in and the wisdom she possessed of worlds that were unfamiliar to them, they were unable to subdue the Scholar. So they turned to an even higher power; the former king of their race. With eyes on each of Doran's four cities-- Fadal, Heaven, The Moonstone Expanse, and Plaisnu-- this unrecognized deity was uniquely suited to oversee the Scholar's movements. With the tiniest hope of unveiling any sentimentality he could take advantage of, he entrusted the footwork that would lead to her downfall to the Scholar's own children.

From Dresnuk, he called upon its greatest mind; a scientist who sought hope for their broken world by reaching past the world's dimensional boundaries. From Sarosed, he called a humble bounty hunter who altered time to steal her brother's greatest achievement out of necessity and, in doing so, saved her world twice. From Earth, he summoned a space captain who bridged a peace between two planets by intertwining his heritage from both. From Comalan, he summoned the legendary Champion of Chaos himself. It was from him that the Mages of Destiny-- his descendants all-- learned what was happening beyond their world.

While nothing is known about their otherworldly journey, the reward that awaited them at the end of it was an ascension the gods never counted on. These four siblings would join together and, with the blessing of Doran's king became a new god-- Prismix.

Nothing is currently known about Prismix's capabilities or proclivities except for one thing: as a being borne of four different dimensions, his presence is not limited to Fadal in the way the other deities' are. He is also a denizen of Heaven, Plaisnu, and the Moonstone Expanse. This fact is why he is hailed as Lord Prismix, the God of Four Worlds. The descendants of Prismix believe, however, that he represents the coming together of four disparate souls and that the power that comes from their unity is a testament to the gifts of diversity.

Monday, March 18, 2019

The Vermilion Collective

The many uncharted lands of  Comalan's southeastern hemisphere have long been speculated to be occupied by uncivilized peoples whose development was suppressed by their perpetual struggle against the elements. These ideas are said to be enforced by the cultural exhibitions of the region's few emigrants, which have proven to be far more alien than even the differences between Mortanis and Midania could compare to. It wasn't until the end of the Second Age when this myth would be dispelled by the unexpected appearance of a naval vessel whose technology was significantly advanced even by Galean standards of the time. The ship flew a red flag and carried a hostile crew, who claimed to be from a nation referred to only as the Vermilion collective upon their capture by the Holy Key Knights. This battle resulted in many casualties on both sides, but their technology was only barely eclipsed by the templars' power.

Following the Archknight Rebellion, Kyle Baldus--the newly crowned king of Resta--received a message that was printed on a red scroll. This letter from the Vermilion Collective explained that their emperor, Julius Hartwell, had led his people in conquest of the vast majority of the southeastern hemisphere. With most of Hydrospace conquered, they had sent out exploratory vessels to establish a foothold out in the wider world. It was one of these vessels that had tested its might against the Restans and lost. After acknowledging the strength of the chosen land, Emperor Hartwell declared war on Resta.

Recently crippled by the bloody civil war they fought to restore the Gods to their seats of honor in Mortanis, the new court of Resta appealed to augurs, bishops, and tacticians alike to assess this threat. The clergy said nothing except that their actions against the templars, devoid as it was of the ritual that the Akisian Empire and Blackstone Order were known for, suggested a godless culture. The seers revealed that any attempts to scry into their future have yielded no visions of the Vermilion Collective. The military speculated that with the vast distance between the two countries, Resta's natural superiority at producing resources, and their long list of allies, the kingdom would be perfectly safe if the Collective decided to invade. So, with no clear idea of the threat they faced, Royal Army Intelligence dispatched spies to the region and focused on rebuilding.

Although they remain fully aware of a hostile presence in the world with technology beyond their understanding, the tentative unease over this declared conflict would fade with the ongoing years of the third age. Scholars and news media have taken to jocularly referring to this as the Empty War. But what information the spies have brought back regularly puts the court on edge. Their technology has been reported to be beyond anything ever witnessed on Mortanis. The mixture of fear and loyalty instilled into the various communities under their rule has slowly turned into hatred against the people of what they disparagingly call the "Gentle North." Finally, a spy who was thought to have been dead when she stopped reporting to the kingdom was revealed by another to have defected to the Collective, giving them access to many of Resta's secrets.

The Vermilion Collective continues to lack any presence in the north to this day, but Resta remains on notice--for when the empire finally makes its move, it will bring with it power that has no discernible counter.

Saturday, March 16, 2019

All Gone

Took you long enough.

I'm sorry. I tried to come as soon as I heard, but the road was snowed in until just this week.

You're really not good at your job, are you?

Mind your tone, boy! I've been balancing eight different investigations since most of the spellwarriors left for the Crusade! I'm doing everything I can for dozens of people at once!

Well, you can just drop this one. You clearly can't do anything for my friends at this point and I'm sure you'll need the time for the seven cases you haven't blown.

I can't do that. Not without confirming exactly what happened.

You want to know what happened? First my friend Mel disappeared, then her brother Merric, and now their mum's gone! Nobody here has any new information for you!

That's what everyone else I've spoken to so far has said, but no less than three people have indicated that you might.

I talked to Miss Miranda right before she left. 

Well, whatever you discussed might be the only information I have to close my report. Let's hear it.

...

Joseph, do you have a moment?

Ma'am, I don't think I can tell you anything else. I tried to stop him, but he wouldn't listen!

It's alright, dear! There's nothing to worry about.

But Mel and Merric--

Are gone forever. But I know where. I'm going to see them soon.

If you're sure about that, don't you think you should tell Sir Rain? 

Actually, I was hoping you could tell him!

Why are you laughing?

I have spent the whole winter praying for that man's success! Now I know he's never going to bring my children to me, but I'm going to see them again anyway! Doesn't that seem funny to you or have I truly lost it?

No, that's funny.

When you see that useless oaf again, tell him that my family doesn't need his help anymore. We're all going to be fine!

That book you showed me said the creature only likes children.

You misunderstood. They prefer children for practical reasons, but giving my children everything they want is what this one is supposed to do.

And they want their mum?

Exactly! It won't be long before they're asking for their friend as well. You'd best be keeping an eye out your window at night.

...

Son, you should  not--

I know! I can't speak for my friends and their mum, but there's something untrustworthy about a creature that tricks people into coming with them.

Has anyone ever told you how smart you are for your age?

I think it would have been better to ask if anyone had ever failed to tell me how smart I am for my age.

I'm serious! You have the instincts of a spellwarrior! I know I might not have been giving you the best impression of our order, but we could use more minds like yours!

Is that an offer to sponsor me for the Academy?

I suppose it is! It's the least I can do after failing your friends.

I shouldn't accept without talking to my family first, but I'm definitely interested.

Happy to hear it! We should go now. If your parents are in agreement, I'd like you to leave with me and start your apprenticeship today.

Why the rush?

I know you don't want to follow the nauveil, but if your friends wish for you to be there, the creature will adamantly pursue you. It can be both patient and persistent. I think it would be best to get you as far away from the nest as possible.

That's right. Well, when you put it that way, I'm most likely going to be joining you.

That would be best. With your friends' last connection to this village safely out of the nauveil's reach all that remains is to tell Sir Merrow what happened to his family. Once we do so, I'll take you to the Academy.

The poor man. To have spent so long fighting to protect his family from the fishmen only to find out they were taken by a fairy?  He's not going to let this go.

He'll be free to look for them on his own once he finishes his  tour and-- as my senior-- he is more than capable of doing so. I'm out of threads to clutch. I have to close the case.

I guess they really are all gone, then.